VST OneTrack Especificações Página 441

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Making the Audio Follow the Tempo
This means changing the length of the audio file, to make it fit the playback tempo.
One reason to do this (instead of matching the tempo to the audio) might be that
your Song contains other audio files that already match the tempo, or that you sim-
ply are perfectly satisfied with the playback tempo you have.
There are two ways to match the audio to the tempo:
Use Hitpoint Match mode to find the closest time stretch match, and tell
the program to time stretch
the whole Event
by one fixed stretch factor.
This may be sufficient if you are working with rather short Events and audio
with a fairly steady tempo. The method is described below, under the heading
Fixed Time Stretch.
Use Hitpoint Link mode and tell the program to quantize the audio
Event.
This means that the Match Points in the audio are quantized (moved to coin-
cide with the Meter Hitpoints) and the audio material between the Match
Points are stretched/contracted accordingly. This method works with long
Events and audio with fluctuating tempo. It is described on the following
pages under the heading Quantizing Audio.
Fixed Time Stretch
For this to work, the audio should have a fairly steady beat, and the Match Points
should be evenly distributed, for example on the quarter notes. However, it is suffi-
cient if Match Points are inserted in the first two or three bars of the Event (i.e. they
can be seen in the editor window at the same time).
1. Activate Master on the Transport Bar.
2. Set Snap to the note value that separates the Match Points.
In our example, this would be 4 (quarter note).
3. Pull down the Options pop-up menu and select Show Hitpoints Match.
This will display vertical lines rising from the Match Points. If the position of
the Match Points coincide with the Snap value, the lines will be fully drawn;
if the Match Points are “off” the Snap value, the lines will be dotted (see the
Hitpoints chapter in the main Cubase manual).
4. Set the Tolerance pop-up to a fairly high percentage.
The higher the Tolerance percentage, the more “off” the Match Points are al-
lowed to be and still be considered Matching.
Now, the object is to find a stretch factor for the audio where as many as possible of
the M-Points are matching (shown with fully drawn vertical lines). This is done by
visually stretching the waveform in the window, using the slider to the left.
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