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Recording in the Audio editor
Recording from within the Audio editor is no different from recording in the Ar-
range window. If you are editing several Tracks at the same time, you will be re-
cording into the “active Track”.
• The active Track is indicated by the inverted number in the Lane Info field.
To activate another Track, click in the Lane Info field for that Track.
Importing and Dragging Audio into the Editor
Dragging Audio From the Pool
As described on page 223 you can drag Segments from the Pool window into the
Audio editor. This creates an Audio Event in the Part that plays back the dragged
Segment. Here are some points to keep in mind:
• The mouse position in the Audio editor shows you where you are about to
“drop” the Segment. The Snap value applies as always, using the Q-Point in
the Event as position reference.
• If the Track is set to channel “Any”, it matters very much which “Lane” you
put the Segment on, since it determines which audio channel the Event will
play back on.
• If the Segment is already used (as indicated by the number beside the speaker
symbol in the Pool), the created Audio Event will be a Ghost Event (see the
chapter Making the Most out of the Event/Segment/File Relation).
The active Track.
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