VST OneTrack Especificações Página 247

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Working with Q-Points
Introduction
Why Q-points?
Each Event has a Q-point that is used for snapping the Event to musical positions.
The concept behind this is that with audio, as opposed to MIDI, the beginning of
the Event might not occur at a musical position at all, there might for example be a
significant amount of silence at the beginning of the recording.
This means that snapping the beginning of the Event to a musical position normally
doesn’t make much sense. Hence Q-points. These allow you to specify a position in
the Segment which is to be taken as its first “musically significant position”, the
first down-beat for instance.
When are Q-Points used?
The program uses Q-Points in the following operations:
When moving Audio Events (the Q-Point snaps to the closest Snap value).
When Quantizing (see page 256).
When you drag a Segment from the Pool, into the Audio editor or the Ar-
rangement (the Q-Point is used to snap the position of the Event to the closest
snap value).
Displaying and Hiding Q-Points
The “Q” handle in an Event is only visible if “Handles” are ticked on the pop-up
View menu.
Adjusting Q-points
Manually
Snapping does normally not apply to “Q” handles, they can be put at arbi-
trary positions within the Segment (however it must be within the first 65000
samples).
If you specifically want the Q-Point position to snap to the closest Snap value,
hold down [Alt] while dragging it.
You can edit the Q-Point position on the Info line. The value is in ticks count-
ing from the Start Inset.
If you turn on the Speaker icon, a short section of the Segment, from the Q-point
and onwards will play whenever you move the Q-point. This auditioning takes
place at full volume. You can set the length of the section to be played back, as de-
scribed on page 242.
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