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When are Ghost Events created?
Ghost Events are created when you perform the following operations:
• When you ghost copy an Event in the Audio editor.
This is done by holding down [Control] and dragging the Event to a new po-
sition in the Part.
• When you drag a segment from the Pool into the Audio editor or the Ar-
range window, and that segment is already played by another Event.
As soon as two or more Events play the same segment, the Events are Ghost
Events.
• When you make a Ghost Copy of an Audio Part.
• In the Audio editor, when you hold down [Alt] and [Control] and select a
new segment for an Event, and the segment you select is already in use.
When should I use Ghost Events?
If you edit a segment, the changes you make are reflected in all Events that play the
segment. Therefore, you may use Ghost Events if you want any editing you do to
apply “every time that segment” is used. This includes:
• The start and end insets (when you edit them “in the Pool” - see below).
Allows you to for example fine-tune the length of a drum loop and use it re-
peatedly in your Arrangement.
• The volume and pan curves.
Lets you for example smooth out the volume in an “uneven” segment, or cre-
ate auto-pan effects.
• The Match Points.
• The name of the segment.
The following editing is not copied to Ghost Events:
• Changing the position of the Q-Points.
These are part of the Events, not the segments.
• Changing the start and end insets “in the Audio editor”.
This will instead automatically create a new segment. However, if you hold
down [Control] while you are changing the insets, all Ghost Events will be af-
fected and no new segment will be created.
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