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About Drum Maps
A Drum Map consists of settings for 64 drum sounds, from now on called Sounds.
For each Sound you may define the following values:
Though this may seem a lot of parameters, only two are really important for under-
standing Drum Maps: The I-note and O-note values.
I-note
This is a certain key (MIDI note number) used for playing the Sound. Setting the I-
note value will let you choose a key on your MIDI instrument (or drum pad or
whatever) to play the Sound.
Two Sounds cannot share the same I-note.
O-note
This is the MIDI note number that the Sound actually outputs when played by you
or played back by the program.
Say that you have a rack synth with some drum sounds in it. They are spread over
the keyboard range in a way that is inconvenient for your playing style. First set the
O-notes in the Drum Map so that they match the actual notes that play back the
sounds on your instrument. If the instrument plays back the bass drum on the C2
key, then set the O-Note for the bass drum sound to just that, C2, so that the Sound
plays the bass drum. Now you can rearrange the whole "drum kit" so that the fin-
gering suits you, just by setting the right I-notes.
Parameter Description
Sound The name of the Sound.
I-note When this MIDI note is sent into Cubase VST, (i.e. played by
you), the particular Sound is “triggered” (played).
O-note When the Sound is triggered (either by you playing it, or by
the program playing back a Drum Part), this is the MIDI note
number that is sent out.
Chn The MIDI-channel that the Sound will be output on.
Output The MIDI Output used by the Sound.
Instrument A way to name the combination of MIDI Channel and Out-
put (just as in the Track Columns).
Quant A Quantize value used when editing (see page 129 and page
132 in this chapter).
Len A Length value used when inputting notes (see page 130 in
this chapter)
Lev1 – Lev4
(“Diamond values”)
These are four different velocity values, used when you cre-
ate notes in Drum Edit (see page 131).
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